Do you know you can allow customers to try products right in the place where they want to put them before buying?
Sounds unreal?
But it’s not.
Using AR, the customer can even have a better than store experience. Going to the store lets them see the product in real life. But it won’t answer questions like:
Will the product look good in its place?
How much space it will occupy etc.
Create Augmented Reality experiences easily using AR Creato.
Simply add 3d models of your product.
Use 2D or 3D controls to adjust the scale, rotation, and position.
Select options that you want to give to customers, can they rotate, move or scale this 3d Model?
Name it and then hide it to make room for other models.
Repeat the process to add more models.
Add buttons so the user can switch between models.
That’s it. Your created AR experience is already available in the app.
By this, you may have already understood that we are providing readymade apps associated with AR creato.
But wait not only this you can get an app under your branding
And maybe AR creato also under your brandings with the possibility to offer subscriptions on it.
And maybe you can get the complete source code of both AR creato and apps. Full authority to customize, monetize, or even resell.
Allow clients to virtually visit places, hotel rooms, etc before booking. Or enhance the overall user journey using AR.
Are you striving to get users’ attention?
Maybe you are finding something really different that could catch users’ attention. Something that they will remember. Something that can help them in making final decisions.
What if? Clients can do a virtual tour of a location before visiting there using AR. Maybe just a little sneak peek displayed on the map using Augmented Reality.
You are making sales, but tired of last-minute cancellations?
Well, this will not be the case now. Before booking Clients will first visualize all the available options by doing virtual tours using AR, compare them with each other, then select the most suitable one. Hence reducing cancellation frequency.
By using AR You will be able to distinguish yourself from others by providing a unique and rich experience. It clarifies things that lead to greater satisfaction with purchase decisions. You will engage more users and hence will be able to generate more sales.
Create AR in a few simple steps using AR creato(arcreato.com)
Simply add images, 3d models, videos, interactive buttons, etc
Use 2D or 3D tools to rotate, resize, or move the content.
You can add interaction by assigning events to buttons.
Save the experience and it is already available for users.
By this, you may have already understood that we are providing readymade apps associated with AR creato.
But wait not only this you can get an app under your branding
And maybe AR creato also under your brandings with the possibility to offer subscriptions on it.
And maybe you can get the complete source code of both AR creato and apps. Full authority to customize, monetize, or even resell.
Augmented Reality(AR) presents you with an opportunity to distinguish yourself from competitors by using a unique and rich customer experience.
The restaurant industry after the pandemic is already using contactless menus to avoid germs and viruses.
What if you can go one step further and display 3d images of real dishes using Augmented Reality. It will not only engage customers but also increases customer satisfaction, as there won’t be any surprises on the plate. They would see what and how much they are ordering.
What if you could overlay information such as ingredients, allergens, and nutrients using Augmented Reality. This way customers will be sure of what they are eating and how healthy it is for them.
How to Create AR?
Upload 3d models of your dishes in AR Creato(arcreato.com)
Use 2D or 3D controls to resize, move or rotate them.
Add buttons so the user can switch between dishes.
That’s it. Your created experience is already available in the app.
By this, you may have already understood that we are providing readymade apps associated with AR creato Editor. But wait not only this you can get an app under your branding And maybe AR creator also under your brandings with the possibility to offer subscriptions on it. And maybe you can get the complete source code of both AR creator and apps. Full authority to customize, monetize, or even resell.
This tutorial will help you to install location based AR app that you have purchased from https://www.zeanex.com/product/location-based-ar-app-with-admin-panel/. For unity application you have received a .unitypackage import that in an empty unity project and that’s all. For admin panel you have to follow a simple procedure with few steps.
Upload Files on Hosting:
Now you will upload all files and folders that are in the locationbasedAR.zip folder to the desired place in your hosting:
In the root directory of your website. (For example, http://example.com/)
In the sub directory of your website. (For example, http://example.com/locationbasedAR/)
Begin Installation:
After uploading files on hosting. Now, the second step is to begin Installation. Visit your domain (http://example.com/) or sub domain (http://example.com/locationbasedAR ) or where ever you have uploaded your files.
Create Database:
After installation the next step is to create database and it’s user with all privileges on your hosting. As, we need following information in next step:
Name of Database.
Username of Database.
Password of User.
Database host
Now we have all this information. So we will click on let’s go button.
Fill in all the information, and click on connect database. So, all the installation is done successfully.
Now we will click on Enjoy button and after that we need to login in your web panel using:
Username: admin
Password: admin
Change Username and Password
Now for security reasons first of all we will go to Account Settings and change them. After that we will enter our values and click on the proceed data.
Augmented Reality in education changes the way of teaching and learning. It helps students to learn and discover more, and teachers can easily convey their message in a more interactive way. In this article we will find out the augmented reality culture in very interesting way. It will be really helpful because it will provide new ideas about how to use augmented reality in education.
Augmented reality merges environment of real world with the elements that are digitally created. It provides users an experience of digital entrance in real- time. In the field of education, the introduction of augmented reality is giving interesting changes in the system of learning and teaching.
VISUAL EXPERIENCE ENHANCES LEARNING
Augmented reality usage in the field of education helps in enhancing the learners’ understanding. It is so because the visual experience through augmented reality helps to engage student attention that helps him to learn more. AR teaching aids put a lot of help in teaching because teachers are now encouraged to use interactive illustrations.
It highly engages learners’ interest and improved collaboration among learners’ with their learning. And it makes learning process faster through practical learning. AR in education is universally applicable at any level of training and education in an efficient and safe workplace environment.
AR is used in the classroom for providing visual representation of the materials. Teacher can explain a subject by providing visual representation of different materials directly in the classroom. And it helps the learners’ to test out their understanding in practice. By, using AR, learners don’t need to sit and attend the lectures in the classroom they can learn outside the classroom.
Moreover, distance or online learning is easier or efficient with AR-aided educational materials. Virtual teacher that is based on augmented reality help users to practice their skills in any topic or subjects as if they were in real-life settings.
AUGMENTED REALITY ENGAGE STUDENTS
AR application make education more transformational and engaging for students. To encourage students to learn and discover more the educational content should be more interesting and compelling to them. It provide teachers a way to include augmented reality in their lectures, to let students put interest in things that may be very boring without it, for example, a science topic for a student interested in arts.
Augmented reality technology combines with the educational content to enhance the effectiveness and attractiveness of teaching and learning environment. There are some Augmented Reality applications now a days that let teachers to create AR. They just have to upload any image as target, and any associated content. That could be any interactive thing like video, 3d model, audio, website link, etc. Students just have to scan the target image and content will pop up on it. But may be you want to have your own app. Do not worry, there is an option for you that is we can develop AR app with web panel for you. Every thing will be yours with your own branding. For more details: contact@zeanex.com.
LEARN PRACTICALLY USING AR
By taking advantage of AR we can create learning experiences that can engage students attention and let them learn by practicing.
It provide teachers a way to include augmented reality in their lectures. Let students access the things that may not be accessible in classroom e.g. human brain.
Enhanced learning using augmented reality changes the way of teaching and learning. It brings text, images to life with interactive digital content, such as videos and 3D models.
The traditional books and educational methods may not allow students to access and interact with the things that are not available in classroom such as animals. The things that we cannot see with our eye such as internal parts of human body etc. This is important for learning to experience with reality and understand the existence of things.
AUGMENTED REALITY APPLICATION
Students are provided by an application that allows them to explore more. Scan the text or images in their books using mobile to get more details about them in the form of 3d models or videos. Student can interact with 3d model using gestures. Convert your image into 3d model to move it, rotate it and view all sides of an object e.g., 3d view of human brain. They can access anything in classroom that can be hardly accessed without using this application.
This application allow teachers to create their own augmented reality base lectures. It provide an interface to teachers where they can upload targets (e.g. book pages). Upload 3d models or videos to display on that targets. For each target, metadata containing URL of video/3d model to associate with it is stored. This application help educators to directly involve students into the studying process. Lessons that are supported by technology lead to more innovative forms of teaching and learning.
Web AR removes the need of downloading application from store. It is just the web link, no specific app is required, no specific browser, or no specific browser extension, nothing just the web. If you are teaching in a scenario where you do not want your students to download app but still want to give them access to AR content. You can use Web based Augmented Reality that presents three dimensional objects on any detected plane that are uploaded by teachers.
Bridging the gap between the virtual and the real world, Augmented Reality (AR) can be a powerful tool for transforming learning. According to Shapley et al. (2011), lessons that are supported by technology lead to more innovative forms of teaching and learning. This is because the use of technology involves real-world problems, current informational resources and simulations of concepts.
Augmented Reality is useful in almost every field. To read about augmented reality in ecommerce visit.
If you have a unique and different idea that is not listed here, you can still contact us. We will develop custom Augmented Reality App or Web AR for you. Thank You!
Now we will upload all files and folders that are in the markerlessWebAR.zip folder to the desired place in your hosting:
In the root directory of your website. (For example, http://example.com/)
In the sub directory of your website. (For example, http://example.com/markerlessWebAR/)
Begin Installation:
After uploading files on hosting. Now, the second step is to begin Installation. Visit your domain (http://example.com/) or sub domain (http://example.com/ markerlessWebAR ) or where ever you have uploaded your files.
Create Database:
After installation the next step is to create database and it’s user with all privileges on your hosting. As, we need following information in next step:
Name of Database.
Username of Database.
Password of User.
Database host
Now we have all this information. So we will click on let’s go button.
Fill in all the information, and click on connect database. So, all the installation is done successfully.
Now we will click on Enjoy button and after that we need to login in your web panel using:
Username: admin
Password: admin
Change Username and Password
Now for security reasons first of all we will go to Account Settings and change them. After that we will enter our values and click on the proceed data.
After purchasing you have received a zip file with web source code zipped and unity source code as unity package. Now we will start with the web panel installation.
Upload Files on Hosting:
Now we will upload all files and folders that are in the vuforiaAdminPanel folder to the desired place in your hosting:
After uploading files on hosting. Now, the second step is to begin Installation. Visit your domain (http://example.com/) or sub domain (http://example.com/vuforia) and wherever you have uploaded your files.
Create Database:
After installation the next step is to create a database and it’s user with all privileges on your hosting. As, we need following information in next step:
Name of Database.
Username of Database.
Password of User.
Database host
Now we have all this information. So we will click on the button let’s go.
Fill in all the information, and connect database.
So, all the installation is done successfully. Now we have to change username , password and connect vuforia account.
Now we will click on Enjoy button and after that we need to login in your web panel using:
Username: admin
Password: admin
Change Username and Password
Now for security reasons first of all we will go to Account Settings to change them. We will enter our values and click on the proceed data.
Connect Vuforia Account with Web Panel
Now for connecting a vuforia account with a web panel you need to go to vuforia developer portal and create your account or login. Create a cloud database and open it. And go to database access keys and copy the Server Access Keys and paste them in Vuforia Cloud Server keys in your web panel and save them by clicking on Proceed data.
Install Application
Let’s move toward unity app, after downloading you have received another
vuforiaCloudRecoApp.unitypackage. This is the unity source code for the app.
Create New Unity Project
First of all create a new unity project, write project name and click on create button.
Import vuforiaCloudRecoApp.unitypackage in this unity project.
Vuforia Setup:
Open Vuforia engine configuration and paste your license key
In main scene select cloud recognition from hierarchy and paste Client side keys there
Connect Host with App:
Inside the Unity project open the Scripts folder and then open SaveLink.cs file. Enter your link there.
Final Steps
Now you have an app installed in unity in order to build for iOS or android, go to Build Settings, Add Required Scenes and switch your platform to android or iOS for which you want to build the app now. Change your package name or build ID. Make other changes according to your choice and then build an App. That’s All.
Modern technology that displays digital world in real world is Augmented Reality. In this blog we are going to learn about displaying image on an image target using Easy AR in unity 3D. The video below will help you for better understanding of this blog.
In augmented reality creating a new unity project requires some of the things to be done. For creating a new unity project you need to write project name and then click on create project.
Go to EasyAR:
After creating new unity project, we need to go to EasyAR and go to download. After that go to unity packages and click on EasyAR Sense 3.0.1- final Basic_unity.zip and download it.
Now we need to go back to the develop center and add SDK License Key.
Check in the EasyAR SDK Basic and write the name in ” APP Name”. We are making for Android. That’s why we are writing package name as com-zeanex. easyar test. Now click on confirm.
Go back to unity:
Go back to unity and go to file. After go to file we need to click on build settings and change the platform to android. Click on switch platform and then go to player settings. In player settings go to other settings and paste the package name. For pasting the package name, copy the package name from easy AR and paste the package name in unity.
Copy and Paste License Key:
Now go back and import that which you have downloaded. After that drag in assets folder in unity and click on import. Its imported now. Click on Easy AR then click on common. After clicking on common, click on resources. Now click on Easy AR and then click on inspector. Go back to the website of Easy AR and copy that key which we have created and paste that key in the script in the Inspector.
Go to Package name:
After pasting license key next thing is that we have to use the package name in case of using this licence key. So go to file, then go to build settings and then click on player settings. After clicking on player settings go to identification and in identification you can see the package name. Copy the package name from Easy AR develop center and paste that in unity in the option of package name. Now go to console and clear that.
Displaying image on an image target:
The next thing is to display image on an image target. So go to assets then go to samples and then go to scenes. Then go to HelloAR_Image Target.
Copy this scene in assets for easy assess. Now open this scene. In this scene you can see there is an image target and a Quad. Now go to Inspector and then click on Element 0 in Mesh Renderer. After clicking on element 0 you can see name card. Now click on name card.
Quad is already used to display an image and the cube is 3D model. So, we will delete the cube but we need the Quad. Quad is already displaying the namecard Image that is placed on the material. So we will just change the image . Now we will take our image from the desktop and change the Albedo here. Then this Quad will show the image that we put onto it. Drag the image in the textures in the unity.
Now in Quad go to materials . Then click on Albedo and select the texture. In order to change the image target we will bring our own target in the streaming assets folder. We will drag the target 2.jpg in the streaming assets folder. Now go to image target and name it. Target name and target path will be same only we need to add .jpg with the target path.
Our image is stored as streaming assets. Now you can see that the Quad attach image is having black background . To remove that go to its settings. Now go to sprite (2D and UI) and click on apply.
Now we need to go back to the Quad and check the material and black background has removed now.
Setting Quad size:
We will now set the Quad size according to our requirements. You can set scale, rotation and position according to your choice. In order to not to show the background, we also have to change the opaque rendering mode to transparent rendering mode.
Export Application:
From top menu click on file, then click on build settings. Check the platform is android if not switch it. And then click on add open scenes. Now click on player settings. Go to other settings. Change the package name according to your choice. Unchecked x86 and Android TV compatibility. Change the stripping level to low. Click on XR settings and make sure vuforia augmented reality is selected. And then you can insert the icon of your app. That’s all for settings now connect your android mobile with your computer and click on build and run. Now name it and save it.
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New technology that displays digital content in real world is Augmented Reality. In this blog we are going to learn about displaying 3D model on image target usingEasy AR in unity 3D. The video below will help you for better understanding of this blog.
In augmented reality creating a new unity project requires some of the things to be done. For creating a new unity project you need to write project name and then click on create project.
Go to EasyAR:
After creating new unity project, we need to go to EasyAR and go to download. After that go to unity packages and click on EasyAR Sense 3.0.1- final Basic_unity.zip and download it.
Now we need to go back to the develop center and add SDK License Key.
Check in the EasyAR SDK Basic and write the name in ” APP Name”. We are making for Android. That’s why we are writing package name as com-zeanex. easyar test. Now click on confirm.
Go back to unity:
Go back to unity and go to file. After go to file we need to click on build settings and change the platform to android. Click on switch platform and then go to player settings. In player settings go to other settings and paste the package name. For pasting the package name, copy the package name from easy AR and paste the package name in unity.
Copy and Paste License Key:
Now go back and import that which you have downloaded. After that drag in assets folder in unity and click on import. Its imported now. Click on Easy AR then click on common. After clicking on common, click on resources. Now click on Easy AR and then click on inspector. Go back to the website of Easy AR and copy that key which we have created and paste that key in the script in the Inspector.
Dragging Image Target:
Now go back to the assets and go to samples. Then go to scenes and drag Hello AR_ Image Target to assets.
Importing Image Target:
Now open assets and double click on it. As the scene is now open click on image target and delete the Quad and Cube. Import the image target which you want to show on the 3d model. We are dragging it to the streaming assets folder. Now click on streaming assets and you can see that the image is imported in it. Now click on image target and name the image target. Write the same name of image target in Target Path.
But in target path make sure that you have write the correct extension in target path. Our target image is in “.jpeg”. Now go back to assets.
Importing the Model:
Now import the model which you want to show on the image target. After importing open that model and drag the model on to the image target. Now we have to scale it as 0.04 in the x, y and z axis. I am rotating the x axis to 270. You can set the positions and rotations according to your choice.
Export Application:
From top menu click on file, then click on build settings. Check the platform is android if not switch it. And then click on add open scenes. Now click on player settings. Go to other settings. Change the package name according to your choice. Unchecked x86 and Android TV compatibility. Change the stripping level to low. Click on XR settings and make sure vuforia augmented reality is selected. And then you can insert the icon of your app. That’s all for settings now connect your android mobile with your computer and click on build and run. Now name it and save it.
Augmented Reality has reduced the space between imaginary and real world. In this tutorial you will learn to Display Image Slideshow on an Image Target. The video below will help you for better understanding of this blog.
In augmented reality creating a new unity project requires some of the things to be done. For creating a new unity project you need to write project name and then click on create project.
Adding new image:
For adding a new image target you need to go to vuforia engine. After going to vuforia engine click on image and re position it. Now go to vuforia portal. For opening vuforia developer portal make sure that you are sign in. Click on develop and after that go to click on target manager. For adding the target click on single image. Now choose the image by clicking on the browse button, then add certain width and rename it. Then click on add.
Scene Setting:
Now we have to set scene for augmented reality. For that you have to delete main camera and add AR camera and image. As you can see this warning sign, go to build settings then go to player settings. Go to the bottom click on XR settings and check the vuforia augmented reality.
Downloading the database:
Now download that data base. Click on unity editor then click on download. When it is downloaded drag it to the unity timeline put it in assets. Make sure that all the items are selected and click on import. Go to image target and select your database. Now you can see your image has loaded.
Making Buttons:
Right click on an image target and click on create empty. Now right click on game object then go to UI and select Canvas. Right click on canvas go to UI and then click on image. Now right click on image, go to UI and then click on buttons. We need two buttons one for next and one for previous. There fore, we will right click on image and go to UI . Then, click on button for the second button. We need two buttons one for next and one for previous. Therefore, we will again right click on image, go to UI and then click on button.
Changing positions:
Now go to canvas and change the render mode to world space. Drag AR camera to the event camera and change the positions of x, y and z axis to 0. We need to reduce its width and height. Now click on left, top, pos Z, right and bottom as 0. Now go to button and reduce its height.
We want one button on right and one button on left. So clicking on button and we want it on the right. Now click on right and set its Rect Transformation as 0. Now we need to do the same procedure with the second button. We will reduce the height and width of second button and then we will click on left because we want to show it on the left side. That’s why we will click on left and set its Rect Transformation as 0. Now go to canvas and rotate its x axis as 90 degrees and it is fix on the image. Go to image and delete this component (named as image script) and add a component Sprite Renderer.
Dragging images:
In order to display images we need to put them in resources folder.Now we will drag the images into the resources folder. We will drag the images into the resources folder. Now select these images . Go to default in Texture Type then click on sprite (2D and UI).
Importing Script:
Now we are going to import a script. You can download the script from here. After downloading script in unity and import it in assets and then open it.
You have to right the name of images in new string. We are naming and adding only three images. If you want to show more images you can just add them in the same pattern.
Naming Buttons:
Now going back to unity. Go to assets folder and dragging the script on in image. Now naming the one button as “next” and naming the second button as ” previous”. Dragging the next and previous buttons in slideshow (script). Now importing the arrow image to design next and previous button. in assets.
Display image slideshow on an image target:
Click the texture type and select sprite( 2D and UI) and click apply. Now select both buttons and drag them to the source image and check the preserve aspect. Now we have to rotate this button, click on the next button. Change the z axis in rotation as 180. Now extend the next and previous button and delete the text. We need to drag the first image which we want to display on sprite. Click on image and change the scale of x, y and z axis as 2.
Now move this button close to the image and also move second button close to the image. By clicking the next button we want to show the next image. So click on next button. Click on + in on click and drag image in on click. Now click on no function, then go to slide show and click on next (). For previous button click on no function, then go to slideshow and click on prev(). Now we don’t want to show this previous button on the first image. So, click on previous button and uncheck it.
Export Application:
From top menu click on file, then click on build settings. Check the platform is android if not switch it. And then click on add open scenes. Now click on player settings. Go to other settings. Change the package name according to your choice. Unchecked x86 and Android TV compatibility. Change the stripping level to low. Click on XR settings and make sure vuforia augmented reality is selected. And then you can insert the icon of your app. That’s all for settings now connect your android mobile with your computer and click on build and run. Now name it and save it.